//==============================================================================
// Crossbowman_Anim.txt
//==============================================================================

//==============================================================================
define FireArrow
{
   set hotspot
  {
      version
      {
         Visualparticle scenario a signal arrow fire toxotes
      }
   }
}

//==============================================================================
define FireSmoke
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define FireSmoke2
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}
//==============================================================================
//==============================================================================
anim Idle
{
   SetSelector
   { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_IdleA
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_IdleA
				replacetexture archer g crossbowman/archer g crossbowman medium
	ReplaceTexture archer g crossbowman head/archer g crossbowman head medium
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_IdleA
				replacetexture archer g crossbowman/archer g crossbowman heavy
	ReplaceTexture archer g crossbowman head/archer g crossbowman head heavy
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_IdleA
				replacetexture archer g crossbowman/archer g crossbowman champion
	ReplaceTexture archer g crossbowman head/archer g crossbowman head champion
	
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_WalkA
				replacetexture archer g crossbowman/archer g crossbowman medium
	ReplaceTexture archer g crossbowman head/archer g crossbowman head medium
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_WalkA
				replacetexture archer g crossbowman/archer g crossbowman heavy
	ReplaceTexture archer g crossbowman head/archer g crossbowman head heavy
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_WalkA
				replacetexture archer g crossbowman/archer g crossbowman champion
	ReplaceTexture archer g crossbowman head/archer g crossbowman head champion
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.10 true   
               tag FootstepRight 0.60 true   
//-- end auto generated section
	
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   { 
   	TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Archer G Crossbowman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.15 false Arrow checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer G crossbowman/Archer G crossbowman medium
	ReplaceTexture archer g crossbowman head/archer g crossbowman head medium
	
			}
			version
			{
				Visual Archer G Crossbowman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.15 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer G crossbowman/Archer G crossbowman medium
	ReplaceTexture archer g crossbowman head/archer g crossbowman head medium
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer G crossbowman/Archer G crossbowman heavy
	ReplaceTexture archer g crossbowman head/archer g crossbowman head heavy
	
			}
			version
			{
				Visual Archer G Crossbowman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.15 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer G crossbowman/Archer G crossbowman heavy
	ReplaceTexture archer g crossbowman head/archer g crossbowman head heavy
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer G crossbowman/Archer G crossbowman champion
	ReplaceTexture archer g crossbowman head/archer g crossbowman head champion
	
			}
			version
			{
				Visual Archer G Crossbowman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.15 false Arrow checkVisible 
//-- end auto generated section
					ReplaceTexture Archer G crossbowman/Archer G crossbowman champion
	ReplaceTexture archer g crossbowman head/archer g crossbowman head champion
	
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   { 
		TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_BoredA
			}
			version
			{
				Visual Archer G Crossbowman_BoredB
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_BoredA
				ReplaceTexture Archer G crossbowman/Archer G crossbowman medium
	ReplaceTexture archer g crossbowman head/archer g crossbowman head medium
	
			}
			version
			{
				Visual Archer G Crossbowman_BoredB
				ReplaceTexture Archer G crossbowman/Archer G crossbowman medium
	ReplaceTexture archer g crossbowman head/archer g crossbowman head medium
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_BoredA
				ReplaceTexture Archer G crossbowman/Archer G crossbowman heavy
	ReplaceTexture archer g crossbowman head/archer g crossbowman head heavy
	
			}
			version
			{
				Visual Archer G Crossbowman_BoredB
				ReplaceTexture Archer G crossbowman/Archer G crossbowman heavy
	ReplaceTexture archer g crossbowman head/archer g crossbowman head heavy
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_BoredA
				ReplaceTexture Archer G crossbowman/Archer G crossbowman champion
	ReplaceTexture archer g crossbowman head/archer g crossbowman head champion
	
			}
			version
			{
				Visual Archer G Crossbowman_BoredB
				ReplaceTexture Archer G crossbowman/Archer G crossbowman champion
	ReplaceTexture archer g crossbowman head/archer g crossbowman head champion
	
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   { 
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G crossbowman/Archer G crossbowman medium
	ReplaceTexture archer g crossbowman head/archer g crossbowman head medium
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G crossbowman/Archer G crossbowman heavy
	ReplaceTexture archer g crossbowman head/archer g crossbowman head heavy
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Archer G crossbowman/Archer G crossbowman champion
	ReplaceTexture archer g crossbowman head/archer g crossbowman head champion
	
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   { 
     TechLogic none/Medium Archers/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_FlailA
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_FlailA
				ReplaceTexture Archer G crossbowman/Archer G crossbowman medium
	ReplaceTexture archer g crossbowman head/archer g crossbowman head medium
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_FlailA
	ReplaceTexture archer g crossbowman head/archer g crossbowman head heavy
				ReplaceTexture Archer G crossbowman/Archer G crossbowman heavy
	
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_FlailA
				ReplaceTexture Archer G crossbowman/Archer G crossbowman champion
	ReplaceTexture archer g crossbowman head/archer g crossbowman head champion
	
			}
		}
	}
}


